Feasts Are Back in Patch 7.2

Per the 7.2 patch notes, the best Legion feast (Lavish Suramar Feast) grants 500 main stat (up from 200) in 7.2. This means that for most classes, feasts will be better than all other food options. Even the lesser feast (Hearty Feast) will grant 400 main stat.

If you cook your own food and don’t have rank 3 of the feasts, you might want to head back to Nomi with some materials.

Make sure your raid group is ready to feast on some feasts!

What Boss Order Should We Follow in Nighthold After Mythic Trilliax?

Now that my guild has cleared seven bosses in Mythic Nighthold, I have some perspective on what boss order you might want to pursue. What boss should you target now if you are just getting to 3/10 Mythic bosses down (with patch 7.2 right around the corner)?

The options for what boss to do fourth are Spellblade Aluriel, High Botanist Tel’arn, Krosus, and Tichondrius. From easiest to hardest, I suggest Spellblade < Krosus = Botanist < Tichondrius. Why?

Spellblade was heavily nerfed just this past week. The boss is now definitely the easiest path forward. Follow this video guide by Kelani or something similar. Our raid killed Spellblade 7th, and with the nerf, Spellblade is now significantly easier than the other three options.

Krosus has a DPS check that remains tight. However, the mechanics are fairly straightforward (check out the RaidAdvice guide), and if you lack the DPS check on Krosus, you are going to have a hard time on Tichondrius. There’s an argument for doing Botanist if your guild is missing the Krosus DPS check, but overall I think Krosus is a bit easier. It also rewards Tier gear.

Botanist is mechanically demanding and can be a frustrating fight. The hard part is getting down phase three, which comes after 6-8 fairly easy minutes of phase one and phase two. DPS is not a big issues on Botanist, and you may want to call for raiders to stop or slow DPS at certain points to ensure a smooth transition between the phases.

Miniguide on Botanist: We did the  Naturalist > Arcanist > Solarist kill order. In phase three, we soaked the first set of Call of Night debuffs, then had the 2nd and 3rd set suicide by running into Toxic Spores as soon as they got the debuff. Every ranged should be prepared to run alongside someone who gets the 2nd or 3rd debuff set to minimize ticking damage on the raid while they suicide, and healers should save big cooldowns in case ticking damage gets through. It’s key to avoid deaths to silly mistakes in phase one and phase two so you can resurrect key players who suicide in phase three.

Tichondrius is now the hardest of the bunch, in my opinion. It’s close, and you could argue for doing Tichondrius after Spellblade. But while Krosus has a hard DPS check and Botanist requires mechanical precision, Tichondrius demands a bit of both from your raid.

Blizzard did a great job with this balance of these bosses! Until the Spellblade nerfs, any of these four bosses was a viable fourth option. Giving meaningful choice to the raid in terms of boss order is cool. It allows guilds to pick a boss that might be more suited to their strengths (for example, Botanist for mechanically-oriented guilds or Krosus for guilds with top-notch DPS).

Our raid killed Krosus > Tichondrius > Botanist > Spellblade. Since we knew we had the DPS check for Krosus, having killed it fourth like many other guilds did, we decided to do Tichondrius over Botanist since the mechanics on Botanist are a bit trickier. Ultimately, I think that Tichondrius ended up being harder to kill. It was a close decision on whether to do Botanist or Spellblade next (before the Spellblade nerf).

Usually you can follow wowprogress kill totals and just do the boss most people have killed and do fine. The kill counts right now line up with my recommended order, except that Spellblade still has fewer than Krosus, probably because the Spellblade nerf was so recent.

Check out this reddit thread that discusses this topic.

The “correct” order might change based on subsequent patches – this is the order I recommend right at this moment. I intentionally do not address the question of “Are there issues in my guild if we are just now getting to 3/10M, and what do we do about them?” I am only addressing boss order in this post.

Good luck with your progression!

Mythic Plus Keystones Next Week in 7.2

Patch 7.2 is coming this week (worry not, the new raid is still months out). If you routinely do a 15 keystone each week, you may want to do an 18 this week. Why? Starting with 7.2, each level will get more difficult, and a 10+ generates the maximum reward (of a 905 in your weekly cache).

More significantly to this post, for this week only, if you do an 18 you will get a 10 in your bags next week.

See this blue post for more information: https://us.battle.net/forums/en/wow/topic/20753795211#1.

Key you get next week based on highest key completed this week:

Mythic 2-8: level 2
Keystone Mythic 9-10: level 3
Mythic 11: level 4
Mythic 12: level 5
Mythic 13-14: level 6
Mythic 15: level 7 (each difficulty level above 15 increases next week’s Keystone level by 1)

Or, if you want to run lots of mythic plus next week for AP, consider doing only a level 10 this week, as that will generate the (maximum) 905 gear reward next week and you will start with a 3-level key you can run many times:

To put it more directly: completing a Keystone dungeon of difficulty 10 or higher this week will result in a reward with a minimum item level of 905 in your next weekly chest, which is the current maximum reward in Patch 7.2.

A tidbit for next week: Do the intro quest in the Broken Isles first thing, it leads to getting Artifact Knowledge 26 instantly, which increases AP gains by something like 400% over level 25.

Only after doing that should you open your weekly cache (which rewards Artifact Power now) (EDIT 2017-3-27: the weekly cache will not reward AP the first week of 7.2), do world quests, dungeons, etc.

Do you know of any more things like this to do this weekend to be prepared for 7.2?

Mastery for Restoration Druid Raids in 7.1.5

Maybe gearing for mastery in raids is not so crazy for Restoration Druids for challenging progression content.

In progression, players are often at low health. With the Cultivation talent, a Rejuvenation on a party member at low health is already 2 out of 3 of the HOTs for Restoration Druid mastery. Add in a Wild Growth, Spring Blossoms, Cenarion Ward, or Lifebloom, and you are getting full mastery benefit.

A few Restoration druids I have talked to are using a Mastery heavy build on at least some fights. I don’t have all the answers here, but it is something at least worth thinking about.